Hey there everyone, hope you all had a great holiday season and hopefully 2016 has been kind to you all so far. Anyway, let's get down to business!UPDATE ON THE PC SITUATION:
I have some excellent news. With tax season finally here in America, I was finally able to file my W2 from my job and I'm getting back quite a bit more money than I was expecting. With it, I'll finally be able to upgrade this computer into one that can handle programs like Flash and Photoshop (and games) a lot better. According to the emails I've gotten, I should see the refund sometime this week, but it'll still be awhile before I can do anything animation wise. In short, I still have to order the computer parts I'd want to get, build the computer itself and transfer everything I have over to the new machine (little over 400GBs of stuff). Plus, making sure it works and everything. However, should the transition to the new machine go as smoothly as I hope, I can expect production on Episode 3 to go back into full swing around March.UPDATE (2/13/2016):
The new PC has arrived and has been built. Only need to get to a Wifi USB stick now and do the data transfer. Can hopefully start production again before the end of the month.TRAILER VOICE ACTING
Before anyone asks, no. I am not planning on introducing voice acting into the series. At least, not in the sense you maybe thinking. The main series itself will continue to be un-voiced, however, seeing going text-only in trailers is very hard to do, I am calling for actors and actresses for trailers for the series (and possibly some side videos I may come up with.)
At the current time, I'm only looking for an actor for Toadsworth, but characters like Bowser, Tails, Sonic, E. Gadd and Princess Peach will be open later down the road. Should you be interested in this, or know anyone that maybe interested, just send me a note and we'll go from there.TAGS
So I got tagged by
in one of those little question journals that tend to go around this website. For future reference, this will be the only one I'm doing. I am only answering the questions that were asked in the journal. I am not tagging anyone, nor am I making up my own questions. Should you wish to ask me something, just post a comment on this page or note me. I don't bite, I promise."1.) Who inspired you to start spriting? Who are currently your role models for spriting?"
I have stated in the past that Alvin Earthworm was one of my main driving forces behind starting to animate, but I also have to give major credit to the duo of araskin500/pthouse (who made Bowser's Kingdom and Smash Kingdom) and Bigfoot3290 (who made some hilarious, random Mario flashes back in the day). As for current role models, probably nobody. I don't exactly follow anyone anymore or watch other sprite animations.
"2.) What is your career, or what career do you plan on pursuing?"
Currently work at a local Grocery Store, but that's less of a "career" and more of a "day job". As for what I plan on doing with my life, not exactly sure. Gotta get back to school first.
"3.) What is your favourite video game franchise? And who is your favourite video game character?"
In terms of nostalgia, it'd have to go to Sonic the Hedgehog. The blue blur was my first video game ever and has been with me for over 18 years. Even if his games aren't the best in the end, I still find myself getting hyped with each new game announced. If only SEGA would reveal the 25th anniversary game...
However, in terms of quality, it'd have to go to The Legend of Zelda. Every single game has given me an overall positive experience (except Skyward Sword) and I just want Zelda U info now. Come on, Nintendo!
"4.) If you won 1 million dollars, how would you use the money?"
Probably help my family pay off some debts and use what's left over to go back to school.
"5.) Are you happy with how your life is right now? What could make it better?"
Hey life, if you could make it so my Mom can get a kidney transplant this year, that would be great. Otherwise, things are alright at the moment.
"6.) What are your opinions on the sprite community? What do you like about it, and what problems do you think the sprite community needs to work on?"
I haven't exactly socialized with other spriters (be it artists or animators), so I can't exactly give my opinions on the community as a whole (although the few times I've tried to be social have been...unpleasant, to say the least). As for problems that can be fixed, well, that's an easy one.
Dear Fellow Sprite Animators: STOP putting all of your focus into how a battle looks and put more focus into making a somewhat decent story. Unless all you're making is a simple sprite battle video, give me something to follow. I want good stories, I want dialogue that I can quote, I want the characters to feel three-dimensional. Yeah, your battle scene is epic and looks pretty, but if the story is crap, my review is pretty much gonna be "it's a great looking piece of shit." Do not use your first draft of a story. Stories go through many, MANY changes in the writing process (that's half the fun of it) and your end result maybe completely different from what you started out with.
Fun fact: Super-Rival Saga was meant to be a sequel to "Mario & Luigi: Partners in Time" and involved Fawful resurrecting Cackletta. It also had Shadow instead of Tails. The current story of Super-Rival Saga is nothing like what I had originally came up with. Start with a concept, get a first draft, get friend's opinions on it, let it simmer for awhile, change around things that wouldn't make sense, make a second draft and keep repeating until you get something you think is ready to be written. Writing a good story takes time, yes, but it'll all be worth it in the end.
Here's another thing, stop making DBZ-Style, fast paced battles. Add some variety to your fight scenes. DBZ-Style fights have gotten boring to watch, they're extremely easy to animate and it's a little ridiculous to see a character like Link or Bowser doing stuff like that. If you want it to be funny, go for it, but if you want me to take a fight seriously, make the characters move like they actually would. Also focus on trimming the fat in fight scenes. A standard fight scene that goes on for 5-10 minutes gets boring after awhile. You usually want to save those for the climax of your story, not in the middle. Finally, make sure there's enough quiet time in between fights, otherwise you'll wear your viewer out.
The last thing that needs to be fixed is for everyone to stop using the stupid "It's my series, so I do what I want" defense against criticism. This counter-arguement is extremely weak, childish and is telling me that you do not care to improve yourself. I am very blunt when it comes to judging stuff, I don't pull any punches, but I don't flat-out insult someone, say what they made is complete garbage or just act like a typical asshole on the internet. I offer advice on trying to improve the next time around, things I personally think that can be improved. I believe everyone has the talent to make something amazing, but it will take people pointing out flaws in your work. Embrace those people that offer constructive criticism to you, don't argue with them.
"7.) List your top 5 favourite sprite animators."
Don't watch any, NEXT!
8.) What is your greatest achievement in your spriting career so far?
Actually making one. I talked with my friends for years that I was gonna make one before actually doing it.
"9.) What are you looking forward to this year?"
Give me Zelda U Info, Nintendo. Please. But besides that, Sonic's 25th anniversary game, FFIX FINALLY coming to Steam, Ace Attorney 6 and the Ace Attorney anime. There will probably be more stuff throughout the year that I get hyped for, but those are the ones I want the most right now.
"10.) What are your goals this year? If possible, list at least one related to sprites."
Real life goals being going back to school and getting my driver's license. Spriting wise, I want to finish Episode 3 of Super-Rival Saga and finally move on with the series. Hopefully I'll be able to finish Episode 4 as well and wrap up Bowser's arc.
That's all for now. If you guys have any questions, feel free to ask. Until next time.